Triggers – are certain places (the so-called 'points') on various maps by clicking on whom (or through) who, after a specified time on the map will be a certain sound (it can be all over the map, and in its separate parts). In general, triggers are used by experienced players to confuse opponents, especially when they were in the majority. But beginners do not know about the triggers, and this is often a give and receive a bullet in the head and then wonder, 'where he knew I was there'? Consider the example card de_train in kc. So, the first flip-flop refers to any open stairway plantations (map center). Once a player rises or climbs down the ladder, he thereby activates a trigger that will work in four seconds, and the entire map will be the sound of aircraft. This is the most useful of all the existing trigger, since the delay between the activation of the trigger and the emergence of sound card only four seconds, and, secondly, the sound goes all over the map, it can be heard everywhere. That is, you can learn the location of the enemy, even while on the other end of the map.
Thus, do you know where to wait for an attack. At the same time, you can confuse the enemy, for example, to make such a maneuver as a pseudo-activation of the trigger a little to climb the ladder, and then immediately jump off and wait for the enemy will move in the direction of this point to Head set:), being fully confident that you are there and not looking carefully at the sides. This can be used to take him by surprise, and putting himself Head, thereby disrupting the enemy's plans are tricky. Minus trigger – works only once every three minutes … The second trigger is called Pop-Dog. It is activated within three seconds after someone get through at any wagon with the words Pop-Dog. These cars have both the center of the map (open Plant), and internal (open) Plante.
Published sound barking dog. A delay of three seconds, a very useful trigger. Running every 90 seconds. Last on the list on this map, the third trigger. The trigger occurs when movement of players in the alley next to the green ('brilliant green', leads from the T spawn to the open Plant, located in the corner of the map, near the spawn of T). The delay is only one (!) Second – it is very small, working trigger every 90 seconds. This trigger extremely useful, since the very beginning of round CT can learn from some of the front to wait for the attack of T. On the other hand, T, in turn, can use this trigger for divorce CT – that is, activate it, and quickly escape from the green thereby buying time and gaining some advantage. Now you know why you need all these, as it seemed before – unwanted sounds in kc. And you probably noticed that the sound is not only to train, but on mapah de_cbble, de_aztec, and others. I tell them about a the next review. Watch for new articles on rusarticles.com!